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Bringing Fantasy to the NCAA Basketball Tournament!
Playoff Fantasy Basketball Rules

Overview

Welcome to FantasyPostseason.com - your free postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus.

Given the nature of the NBA playoffs, our fantasy leagues require very little time commitment. However, with a robust set of features, we provide all the tools necessary to help you take home your league's title.

What follows is a detailed listing of our Pro Basketball rules; this includes our default league configuration, options, and scoring.


Types of Drafts

We offer five different types of drafts:

  • Live-Draft: In a Live-Draft, each manager selects players in real-time against others. Note: A maximum of 12 managers are permitted.

  • Auto-Draft: In an Auto-Draft, our system automatically selects players for each manager. The system selects either the highest-rated player in our default rankings or your pre-draft rankings. Please note that your pre-draft rankings are vital in many ways, as they will also become your default picks in a Live draft (should you either fail to appear, or fail to make a selection in time).

  • Snake-Draft: In a Snake-Draft the last manager to make a selection in a round will be the first manager to make a selection in the next round. Take for instance a draft with 12 managers:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 1 2 3 4 5 6 7 8 9 10 11 12
  • Banzai-Draft: In a Banzai-Draft the draft order is similar to a Snake-Draft, but the order of the third round is switched to match the order of the second. Note: Banzai drafts are gaining in popularity, as they are perceived to be fairer to those managers picking last in the first round.
    For example:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 12 11 10 9 8 7 6 5 4 3 2 1
  • Off-line Draft: In an Off-line Draft, the league commissioner loads the league draft results. Results should only be loaded after all league members have joined.

Every manager gets one selection per round until their roster is full. The draft order is set by the league administrator; the order can either be set manually or randomly selected.


Projected Scoring

To assist with our pre-draft rankings, we include a Projected Score value for each player in the NBA Playoffs. This value accounts for each player's regular season statistics, category values, round multipliers, and projected games (by team seed).


Default League Configuration

All leagues default to the following configuration:

Max Managers 12
Draft Type Live Snake Draft
Draft Date and Time Auto-generated
Seconds Per Pick 90
Players Per Team 8
Roster Positions No Restrictions
# of Times a Player Can Be Drafted 1
Count All Games Yes
Allow Free Agency Yes
# Free Agency Moves Per Team 5
Last Day for Free Agency TBD
Allow Trades Yes
Trade Deadline TBD
Fantasy Scoring Varies by category; please see the Fantasy Scoring section below for more details.
Per Round Multiplers Round 1: 1
Round 2: 1
Conference Finals: 1
Finals: 1


Fantasy Scoring (Defaults)

Category Default Value
Per Point 1.0
Per Rebound 1.0
Per Assist 1.0
Per Steal 1.0
Per Block 1.0
Per Turnover -1.0


Bonus Scoring (Defaults)

Category Default Value
Double-Double 3.0
Triple-Double 8.0
30+ Points 5.0


League Options

Commissioners can customize their leagues in many ways, but only until the league's draft is conducted:

Max Managers 2-12 (Offline/auto-drafts can support up to 25)
Draft Type Live Draft - Snake Format
Live Draft - Banzai Format
Auto Draft - Snake Format
Auto Draft - Banzai Format
Off-line Draft
Draft Date TBD
Seconds Per Pick 30
60
90
120
Players Per Team 5-15
Roster Positions No Restrictions on Position
G, F, C, Flex

Notes:
*The number of Guard, Forward, Center and Flex positions auto-adjust to the Players Per Team.

*The Flex slot can be used on any position.
# of Times a Player
Can Be Drafted
1
2
3
Unlimited
Count All Games Yes
No
Allow Free Agency Yes
No
# Free Agency Moves Per Team 5
10
15
20
Last Day for Free Agency Last day for free agency is the day before the NBA Finals begins
Allow Trades Yes
No
Trade Deadline Last day for trades is the day before the NBA Finals begins
Fantasy Scoring -10.0 to 10.0
Per Round Multipliers -10.0 to 10.0


Scoring

Fantasy points are awarded based on how well players perform in each of the statistical categories a league is tracking (categories set to 0 are not being tracked).

Fantasy points can either be accumulated for all games in a series, or only a player's best four games. For example, if a series went 4 games, the players on these teams would have four games worth of fantasy scores in either setting. However, if the series were to go 7 games, 7 games worth of scores would accumulate in the 'Count All Games' setting, but only a player's 4 best scores would count in the alternate setting (the other 3 scores would be thrown out).

Players accumulate more points based on how long their team survives in the playoffs. Furthermore, if a league administrator increases Per Round Multipliers, a player's performance in the championship round could be worth exponentially more than his performance in the first round. Note: The 'Per Round Multipliers' should not be set to zero. A zero means scores for that round do not count.

For example, a league may choose to only track Points, Rebounds and Assists. Points are assigned a value of 0.5, Rebounds a value of 1.0 and Assists a value of 1.0, while the bonus categories are all set to 0. The Per Round Multiplier is set as follows: Rd 1 (1.0), Rd 2 (1.0), Conference Finals (1.0), and Finals (2.0). In the below example, player John Doe will accumulate a total of 158 fantasy points:

  • Player John Doe (F):
Round Points Rebounds Assists Round Value
13010530
220151035
Conf Finals408533
Finals3010560
  • Value by Round:
    • Round 1 = 30 (30 * 1.0)
    • Round 2 = 35 (35 * 1.0)
    • Conf Finals = 33 (33 * 1.0)
    • Finals = 60 (30 * 2.0)
  • Overall Value:
    • 158 = 30 + 35 + 33 + 60

Important Note: Fantasy points are only awarded to players that are on a manager's roster 30 minutes prior to a team's scheduled game. At that time, all players on that team will be locked, and remain locked until 12 hours after the game's scheduled start time. During a team's locked period, no transactions with players on that team are allowed (this includes player adds, drops, or trades). Players on eliminated teams can be dropped (but cannot be added or traded).


Free Agency

If commissioners choose to allow free agency, managers can add/drop players via the 'Free Agents' option from the league home page. To add a player, select a player from the free-agent pool, and then select a player to drop from your team.

Add/Drops must respect position requirements. For example, if a league requires 1 Center, the system will not allow a manager to either drop a Center to leave their roster with 0, or add a Center to leave their roster with more than 1.

The number of free agent moves allowed and the length of time free agency is permitted are both configurable by the commissioner.


Trades

If commissioners choose to allow trades, managers can trade players via the 'Trades' option from the league home page. To trade a player, select a player from the 'My Players' list, select a trading partner, and then select a player you wish to acquire from that manager's team.

Since there are no benches, each trade must involve an equivalent number of players. For example, you can trade 2 for 2, but not 2 for 3. A maximum of 3 players can be traded at one time.

Trades must respect position requirements. For example, if a league requires 1 Center, the system will not allow a manager to either trade away a Center to leave their roster with 0, or add a Center to leave their roster with more than 1.

The length of time trades are permitted is configurable by the commissioner.


Scoring Questions/Concerns

For any scoring questions or concerns, please contact Administration with the following details:

  • League ID
  • Team Name
  • Detailed description of the issue

Winning the Game

The goal is to have your team accumulate more fantasy points than all of the other teams in your league. There are no benches, so all players that are active in playoff games can accumulate points. Points are tallied game by game; the team with the highest total at the end of the playoffs wins the championship. In the very unlikely event that a league should end in a tie, each manager will get a share of the title.


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