Overview
Welcome to FantasyPostseason.com - your free postseason home for fantasy sports. The most important time of year in any sport is the
postseason, and that is our singular focus.
Given the nature of the NBA playoffs, our fantasy leagues require very little time commitment.
However, with a robust set of features, we provide all the tools necessary to help you take home your league's title.
What follows is a detailed listing of our Pro Basketball rules; this includes our default league configuration, options, and scoring.
Types of Drafts
We offer five different types of drafts:
- Live-Draft: In a Live-Draft, each manager selects players in real-time against others. Note: A maximum of 12 managers are permitted.
- Auto-Draft: In an Auto-Draft, our system automatically selects players for each manager. The system selects either the highest-rated player in our default rankings or your pre-draft rankings. Please note that your pre-draft rankings are vital in many ways, as they will also become your default picks in a Live draft (should you either fail to appear, or fail to make a selection in time).
- Snake-Draft: In a Snake-Draft the last manager to make a selection in a round will be the first manager to make a selection in the next round. Take for instance a
draft with 12 managers:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 1 2 3 4 5 6 7 8 9 10 11 12
- Banzai-Draft: In a Banzai-Draft the draft order is similar to a Snake-Draft, but the order of the third round is switched to match the order of the second. Note: Banzai drafts are gaining in popularity, as they are perceived to be fairer to those managers picking last in the first round.
For example:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 12 11 10 9 8 7 6 5 4 3 2 1
- Off-line Draft: In an Off-line Draft, the league commissioner loads the league draft results. Results should only be loaded after all league members have
joined.
Every manager gets one selection per round until their roster is full. The draft order is set by the league administrator; the order can either be set manually or randomly selected.
Projected Scoring
To assist with our pre-draft rankings, we include a Projected Score value for each player in the NBA Playoffs.
This value accounts for each player's regular season statistics, category values, round multipliers, and projected games (by team seed).
Default League Configuration
All leagues default to the following configuration:
| Max Managers | 12 |
| Draft Type | Live Snake Draft |
| Draft Date and Time | Auto-generated |
| Seconds Per Pick | 90 |
| Players Per Team | 8 |
| Roster Positions | No Restrictions |
| # of Times a Player Can Be Drafted | 1 |
| Count All Games | Yes |
| Allow Free Agency | Yes |
| # Free Agency Moves Per Team | 5 |
| Last Day for Free Agency | TBD |
| Allow Trades | Yes |
| Trade Deadline | TBD |
| Fantasy Scoring | Varies by category; please see the Fantasy Scoring section below for more details. |
| Per Round Multiplers | Round 1: 1 Round 2: 1 Conference Finals: 1 Finals: 1 |
Fantasy Scoring (Defaults)
| Category | Default Value |
| Per Point | 1.0 |
| Per Rebound | 1.0 |
| Per Assist | 1.0 |
| Per Steal | 1.0 |
| Per Block | 1.0 |
| Per Turnover | -1.0 |
Bonus Scoring (Defaults)
| Category | Default Value |
| Double-Double | 3.0 |
| Triple-Double | 8.0 |
| 30+ Points | 5.0 |
League Options
Commissioners can customize their leagues in many ways, but only until the league's draft is conducted:
| Max Managers | 2-12 (Offline/auto-drafts can support up to 25) |
| Draft Type | Live Draft - Snake Format Live Draft - Banzai Format Auto Draft - Snake Format Auto Draft - Banzai Format Off-line Draft |
| Draft Date | TBD |
| Seconds Per Pick | 30 60 90 120 |
| Players Per Team | 5-15 |
| Roster Positions | No Restrictions on Position G, F, C, Flex
Notes: *The number of Guard, Forward, Center and Flex positions
auto-adjust to the Players Per Team.
*The Flex slot can be used on any position. |
# of Times a Player Can Be Drafted | 1 2 3 Unlimited |
| Count All Games | Yes No |
| Allow Free Agency | Yes No |
| # Free Agency Moves Per Team | 5 10 15 20 |
| Last Day for Free Agency | Last day for free agency is the day before the NBA Finals begins |
| Allow Trades | Yes No |
| Trade Deadline | Last day for trades is the day before the NBA Finals begins |
| Fantasy Scoring | -10.0 to 10.0 |
| Per Round Multipliers | -10.0 to 10.0 |
Scoring
Fantasy points are awarded based on how well players perform in each of the statistical categories a league is tracking (categories set to 0 are not being tracked).
Fantasy points can either be accumulated for all games in a series, or only a player's best four games. For example, if a series went 4 games, the players on these teams would have four games worth
of fantasy scores in either setting. However, if the series were to go 7 games, 7 games worth of scores would accumulate in the 'Count All Games' setting, but only a player's 4 best scores would
count in the alternate setting (the other 3 scores would be thrown out).
Players accumulate more points based on how long their team survives in the playoffs. Furthermore, if a league administrator
increases Per Round Multipliers, a player's performance in the championship round could be worth exponentially more than his performance in the first round.
Note: The 'Per Round Multipliers' should not be set to zero. A zero means scores for that round do not count.
For example, a league may choose to only track Points, Rebounds and Assists. Points are assigned a value of 0.5, Rebounds a value of 1.0 and Assists a
value of 1.0, while the bonus categories are all set to 0. The Per Round Multiplier is set as follows: Rd 1 (1.0), Rd 2 (1.0), Conference Finals (1.0),
and Finals (2.0). In the below example, player John Doe will accumulate a total of 158 fantasy points:
| Round | Points | Rebounds | Assists | Round Value |
| 1 | 30 | 10 | 5 | 30 |
| 2 | 20 | 15 | 10 | 35 |
| Conf Finals | 40 | 8 | 5 | 33 |
| Finals | 30 | 10 | 5 | 60 |
- Value by Round:
- Round 1 = 30 (30 * 1.0)
- Round 2 = 35 (35 * 1.0)
- Conf Finals = 33 (33 * 1.0)
- Finals = 60 (30 * 2.0)
Important Note: Fantasy points are only awarded to players that are on a manager's roster 30 minutes prior to a team's scheduled game. At
that time, all players on that team will be locked, and remain locked until 12 hours after the game's scheduled start time. During a team's locked
period, no transactions with players on that team are allowed (this includes player adds, drops, or trades). Players on eliminated teams can be
dropped (but cannot be added or traded).
Free Agency
If commissioners choose to allow free agency, managers can add/drop players via the 'Free Agents' option from the league
home page. To add a player, select a player from the free-agent pool, and then select a player to drop from your team.
Add/Drops must respect position requirements. For example, if a league requires 1 Center, the system will not allow a manager to either
drop a Center to leave their roster with 0, or add a Center to leave their roster with more than 1.
The number of free agent moves allowed and the length of time free agency is permitted are both configurable by the commissioner.
Trades
If commissioners choose to allow trades, managers can trade players via the 'Trades' option from the league
home page. To trade a player, select a player from the 'My Players' list, select a trading partner, and then select a player you wish to
acquire from that manager's team.
Since there are no benches, each trade must involve an equivalent number of players. For example, you can trade 2 for 2, but not 2 for 3. A maximum
of 3 players can be traded at one time.
Trades must respect position requirements. For example, if a league requires 1 Center, the system will not allow a manager to either trade away a
Center to leave their roster with 0, or add a Center to leave their roster with more than 1.
The length of time trades are permitted is configurable by the commissioner.
Scoring Questions/Concerns
For any scoring questions or concerns, please contact Administration with the following details:
- League ID
- Team Name
- Detailed description of the issue
Winning the Game
The goal is to have your team accumulate more fantasy points than all of the other teams in your league. There are no benches, so all players that are active in
playoff games can accumulate points. Points are tallied game by game; the team with the highest total at the end of the playoffs wins the championship. In the
very unlikely event that a league should end in a tie, each manager will get a share of the title.