Overview
Welcome to FantasyPostseason.com - your free postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus.
Given the nature of the NFL playoffs, our fantasy leagues require very little time commitment. However, with a robust set of features, we provide all the tools necessary
to help you take home your league's title.
What follows is a detailed listing of our Pro Football rules; this includes our types of drafts, default league configuration, options, and scoring.
Types of Drafts
We offer five different types of drafts:
- Live-Draft: In a Live-Draft, each manager selects players in real-time against others. Note: A maximum of 12 managers are permitted.
- Auto-Draft: In an Auto-Draft, our system automatically selects players for each manager. The system selects either the highest-rated player in our default rankings or your pre-draft rankings.
Please note that your pre-draft rankings are vital in many ways, as they will also become your default picks in a Live draft (should you either fail to appear, or fail to make a selection in time).
- Snake-Draft: In a Snake-Draft the last manager to make a selection in a round will be the first manager to make a selection in the next round. Take for instance a draft with 12 managers:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 1 2 3 4 5 6 7 8 9 10 11 12
- Banzai-Draft: In a Banzai-Draft the draft order is similar to a Snake-Draft, but the order of the third round is switched to match the order of the second.
Note: Banzai drafts are gaining in popularity, as they are perceived to be fairer to those managers picking last in the first round.
For example:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 12 11 10 9 8 7 6 5 4 3 2 1
- Off-line Draft: In an Off-line Draft, the league commissioner loads the league draft results. Results should only be loaded after all league members have
joined.
Every manager gets one selection per round until their roster is full. The draft order is set by the league administrator; the order can either be set manually or randomly selected.
Projected Scoring
To assist with our pre-draft rankings, we include a Projected Score value for each player in the post-season.
This value accounts for each player's regular season statistics, category values, round multipliers, and projected games (by team seed).
Default League Configuration
All leagues default to the following configuration:
| Max Managers | 12 |
| League Format | Pool |
| Draft Type | Live Snake Draft |
| Draft Date and Time | Auto-generated |
| Seconds Per Pick | 90 |
| # of Times a Player Can Be Drafted | 1 |
| Per Player Multipliers | No |
| Allow Free Agency | Yes |
| # Free Agency Moves Per Team | 10 |
| Unlimited Free Agency Before Postseason | Yes |
| Free Agent Roster Lock | Per Round |
| Waiver Wire | Yes |
| Last Day for Free Agency | The day before the Super Bowl |
| Allow Trades | Yes |
| Commissioner Reviews All Trades | No |
| Trade Deadline | The day before the Super Bowl |
| Players Per Team | QB (1) RB (2) WR (2) TE (0) RB/WR (1) WR/TE (1) K (1) DEF (1) Flex (0) Bench (0) |
| Fantasy Scoring | Varies by category; please see the Fantasy Scoring section below for more details. |
| Per Round Multipliers | Round 1: 1 Round 2: 1 Round 3: 1 Round 4: 1 |
Fantasy Scoring (Defaults)
Offense
| Category | Default Value |
| Per Rush Yard | 0.1 |
| Per Rec Yard | 0.1 |
| Per Pass Yard | 0.05 |
| Per Rush TD | 6.0 |
| Per Rec TD | 6.0 |
| Per Reception | 0.0 |
| Per Pass TD | 4.0 |
| Per INT Thrown | -2.0 |
| Per Fumble Lost | -2.0 |
| Per FG Made | 3.0 |
| Per Extra Point Made | 1.0 |
Defense
| Category | Default Value |
| Per Interception | 2.0 |
| Per Fumble Recovered | 2.0 |
| Per Sack | 1.0 |
| Per Safety | 2.0 |
| Per DEF/Special Teams TD | 6.0 |
| Points Allowed (0-10) | 10.0 |
| Points Allowed (11-20) | 6.0 |
| Points Allowed (21-29) | 2.0 |
| Points Allowed (30+) | -2.0 |
League Options
Commissioners can customize their leagues in many ways. Please review the 'Settings' option from the league home page for the settings selected by your
league commissioner.
| Max Managers | 2-12 (Offline/auto-drafts can support up to 25) |
| League Format | Pool Head-to-Head |
| Draft Type | Live Draft - Snake Format Live Draft - Banzai Format Auto Draft - Snake Format Auto Draft - Banzai Format Off-line Draft |
| Draft Date and Time | TBD |
| Seconds Per Pick | 30 60 90 120 |
| # of Times a Player Can Be Drafted | 1 2 3 Unlimited |
| Per Player Multipliers | Yes No
|
| Allow Free Agency | Yes No |
| # Free Agency Moves Per Team | 5 10 15 20 50 |
| Unlimited Free Agency Before Postseason | Yes No |
| Free Agent Roster Lock | Per Game Per Round |
| Waiver Wire | Yes No |
| Last Day for Free Agency | Last day for free agency is the day before the Super Bowl |
| Allow Trades | Yes No |
| Commissioner Reviews All Trades | Yes No |
| Trade Deadline | Last day for trades is the day before the Super Bowl |
| Players Per Team | QB (0-4) RB (0-4) WR (0-6) TE (0-4) RB/WR (0-6) WR/TE (0-6) K (0-4) DEF (0-3) Flex (0-20)
Bench (0-6) |
| Fantasy Scoring | -10.0 to 10.0 |
| Per Round Multipliers | -10.0 to 10.0 |
Per Player Multipliers
This feature allows an administrator the flexibility to implement league specific scoring adjustments. For example, it can be used to provide rookies
with a 10% scoring bonus by adjusting the scoring multiplier to 1.1 or it can be used to encourage the selection of players on underdog teams by
increasing their multipliers.
Scoring
Fantasy points are awarded based on how well players perform in each of the statistical categories a league is tracking (categories set to 0 are not being tracked).
Players accumulate more points based on how long their team survives in the playoffs. Furthermore, if a league administrator increases Per Round Multipliers,
a player's performance in the championship round could be worth exponentially more than his performance in the first round. If a league administrator adjusts
the 'Per Player Multipliers', a player's performance can be worth more (or less) than other players on a team manager's roster.
Note: The 'Per Round Multipliers' and 'Per Player Multipliers' should not be set to zero. A zero means scores for that round or player do not count.
For example, a league may choose to only track Pass Yds/TDs, Rush Yds/TDs, and Rec Yds/TDs. Pass Yds are assigned a value of 0.05, Pass TDs a value of 3.0,
Rush Yds a value of 0.1, Rush TDs a value of 6.0, Rec Yds a value of 0.1, and Rec TDs a value of 6.0. The Per Round Multiplier is set as follows: Rd 1 (1.0),
Rd 2 (1.0), Rd 3 (1.0), Rd 4 (2.0). In the below example, player John Doe will accumulate a total of 165 fantasy points:
| Round | Pass Yds | Pass TDs | Rush Yds | Rush TDs | Rec Yds | Rec TDs | Round Value |
| 1 | 400 | 2 | 10 | 1 | 0 | 0 | 33 |
| 2 | 400 | 2 | 10 | 1 | 0 | 0 | 33 |
| 3 | 400 | 2 | 10 | 1 | 0 | 0 | 33 |
| 4 | 400 | 2 | 10 | 1 | 0 | 0 | 66 |
- Value by Category:
- Pass Yds Value = 20 (400 Yds * 0.05)
- Pass TDs Value = 6 (2 TDs * 3.0)
- Rush Yds Value = 1 (10 Yds * 0.1)
- Rush TDs Value = 6 (1 TD * 6.0)
- Rec Yds Value = 0 (0 Yds * 0.1)
- Rec TDs Value = 0 (0 TDs * 6.0)
- Value by Round:
- Round 1 = 33 (33 * 1.0)
- Round 2 = 33 (33 * 1.0)
- Round 3 = 33 (33 * 1.0)
- Round 4 = 66 (33 * 2.0)
Important Notes:
Fantasy points are only awarded to players that are on a manager's roster (and not on the bench) prior to a team's scheduled game. At that time, all players on
that team will be locked - the duration of which is dependent upon the league's free agency settings. Please see the 'Free Agency' section below for more
details.
Players who return punts or kickoffs for touchdowns do not get credited for the score; these points are awarded to the Defense/Special Teams. However, a fumble is assigned to the
player who loses it.
Benches
If commissioners choose to allow benches, managers can adjust their rosters via the 'My Team' option from the league home page. Select 'Bench' from within the
'Status' column of the player you would like to bench, and then select 'Starter' from within the 'Status' column of the player you would like to remove from
the bench.
Benches must respect position requirements. For example, if a league requires 1 QB, the system will not allow a manager to either bench a QB to
leave their roster with 0, or add a QB to leave their roster with more than 1.
The total number of benched players is configurable by the commissioner.
Free Agency
If commissioners choose to allow free agency, they have four different configuration options:
- Per Game / No Waiver Wire: If commissioners choose 'Per Game' locking with no 'Waiver Wire', players are locked from their game's scheduled start time
until game scoring occurs. Any transaction requests that occur after the locking period ends are on demand.
- Per Game / Waiver Wire: If commissioners choose 'Per Game' locking with a 'Waiver Wire', players are locked from their game's scheduled start time
until 12 hours later. Any transaction requests that occur during the 12 hour waiver period are held in a queue. When the
waiver period ends, the team manager with the best waiver position gets the player. Any transaction requests that occur after the waiver
period ends are on demand.
- Per Round / No Waiver Wire: If commissioners choose 'Per Round' locking with no 'Waiver Wire', players are locked from their game's scheduled start
time until all of the games within a round (i.e. all four of the divisional playoff games) are completed and have been scored. Any transaction requests that occur
after the locking period ends are on demand.
- Per Round / Waiver Wire: If commissioners choose 'Per Round' locking with a 'Waiver Wire', players are locked from their game's scheduled start
time until 8 hours after all of the games within a round (i.e. all four of the divisional playoff games) are completed and have been scored.
Any transaction requests that occur during the 8 hour waiver period are held in a queue. When the waiver period ends, the team manager with
the best waiver position gets the player. Any transaction requests that occur after the waiver period ends are on demand.
Managers can add/drop players via the 'Free Agents' option from the league home page. To add a player,
select a player from the free-agent pool, and then select a player to drop from your team.
Add/Drops must respect position requirements. For example, if a league requires 1 QB, the system will not allow a manager to either drop a
QB to leave their roster with 0, or add a QB to leave their roster with more than 1.
The number of free agent moves allowed and the length of time free agency is permitted are both configurable by the commissioner.
Important Note:
During a team's locked period, no transactions with players on that team are allowed (this includes player adds or drops). Players on eliminated
teams can be dropped, but cannot be added.
Trades
If commissioners choose to allow trades, managers can trade players via the 'Trades' option from the league home page. To trade a player, select a
player from the 'My Players' list, select a trading partner, and then select a player you wish to acquire from that manager's team.
Each trade must involve an equivalent number of players. For example, you can trade 2 for 2, but not 2 for 3. A
maximum of 3 players can be traded at one time.
Trades must respect position requirements. For example, if a league requires 1 QB, the system will not allow a manager to trade away a
QB to leave their roster with 0, or add a QB to leave their roster with more than 1.
The length of time trades are permitted and whether or not commissioners can review trades is configurable by the commissioner.
Important Note:
During a team's locked period, no trades with players on that team are allowed. Players on eliminated teams cannot be traded.
Scoring Questions/Concerns
For any scoring questions or concerns, please contact Administration with the following details:
- League ID
- Team Name
- Detailed description of the issue
Winning the Game
The goal is to have your team accumulate more fantasy points than all of the other teams in your league. All players that are active in playoff games and
not on a manager's bench can accumulate points. Points are tallied game by game; the team with the highest total at the end of the post-season wins the
championship. In the very unlikely event that a league should end in a tie, each manager will get a share of the title.