Overview
Welcome to FantasyPostseason.com - your free postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus.
Given the nature of the NFL playoffs, our fantasy leagues require very little time commitment. However, with a robust set of features, we provide all the tools necessary
to help you take home your league's title.
What follows is a detailed listing of our Pro Football rules; this includes our types of drafts, default league configuration, options, and scoring.
Types of Drafts
We offer five different types of drafts:
- Live-Draft: In a Live-Draft, each manager selects players in real-time against others. Note: A maximum of 12 managers are permitted.
- Auto-Draft: In an Auto-Draft, our system automatically selects players for each manager. The system selects either the highest-rated player in our default rankings or your pre-draft rankings. Please note that your pre-draft rankings are vital in many ways, as they will also become your default picks in a Live draft (should you either fail to appear, or fail to make a selection in time).
- Snake-Draft: In a Snake-Draft the last manager to make a selection in a round will be the first manager to make a selection in the next round. Take for instance a draft with 12 managers:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 1 2 3 4 5 6 7 8 9 10 11 12
- Banzai-Draft: In a Banzai-Draft the draft order is similar to a Snake-Draft, but the order of the third round is switched to match the order of the second. Note: Banzai drafts are gaining in popularity, as they are perceived to be fairer to those managers picking last in the first round.
For example:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 12 11 10 9 8 7 6 5 4 3 2 1
- Off-line Draft: In an Off-line Draft, the league commissioner loads the league draft results. Results should only be loaded after all league members have
joined.
Every manager gets one selection per round until their roster is full. The draft order is set by the league administrator; the order can either be set manually or randomly selected.
Projected Scoring
To assist with our pre-draft rankings, we include a Projected Score value for each player in the post-season.
This value accounts for each player's regular season statistics, category values, round multipliers, and projected games (by team seed).
Default League Configuration
All leagues default to the following configuration:
| Max Managers | 8 |
| Draft Type | Live Snake Draft |
| Draft Date and Time | Auto-generated |
| Seconds Per Pick | 90 |
| Players Per Team | 8 |
| Roster Positions | No Restrictions |
| # of Times a Player Can Be Drafted | 1 |
| Allow Free Agency | Yes |
| # Free Agency Moves Per Team | 5 |
| Last Day for Free Agency | 2/6/2010 |
| Allow Trades | Yes |
| Trade Deadline | 2/6/2010 |
| Fantasy Scoring | Varies by category; please see the Fantasy Scoring section below for more details. |
| Per Round Multipliers | Round 1: 1 Round 2: 1 Round 3: 1 Round 4: 1 |
Fantasy Scoring (Defaults)
| Category | Default Value |
| Per Rush Yard | 0.1 |
| Per Rec Yard | 0.1 |
| Per Pass Yard | 0.05 |
| Per Rush TD | 6.0 |
| Per Rec TD | 6.0 |
| Per Reception | 0.0 |
| Per Pass TD | 3.0 |
| Per INT Thrown | -2.0 |
| Per Fumble Lost | -2.0 |
| Per FG Made | 3.0 |
| Per Extra Point Made | 1.0 |
| Category | Default Value |
| Per Interception | 2.0 |
| Per Fumble Recovered | 2.0 |
| Per Sack | 1.0 |
| Per Safety | 2.0 |
| Per DEF/Special Teams TD | 6.0 |
| Points Allowed (0-10) | 10.0 |
| Points Allowed (11-20) | 6.0 |
| Points Allowed (21-29) | 2.0 |
| Points Allowed (30+) | -2.0 |
League Options
Commissioners can customize their leagues in many ways, but only until the league's draft is conducted.
Important Note: Please review the 'Settings'
option from the league home page for the settings selected by your league commissioner.
| Max Managers | 2-12 (Offline/auto-drafts can support up to 25) |
| Draft Type | Live Draft - Snake Format Live Draft - Banzai Format Auto Draft - Snake Format Auto Draft - Banzai Format Off-line Draft |
| Draft Date | TBD |
| Seconds Per Pick | 30 60 90 120 |
| Players Per Team | 8-15 |
| Roster Positions | No Restrictions on Position QB, RB, WR, W/T, W/R, K, DEF QB, RB, WR, TE, K, DEF
Notes: *The number of QB, RB,
WR, TE, K, and DEF positions auto-adjust to the Players Per Team.
*The W/T slot can either be used on a Wide Receiver or Tight End.
*The W/R slot can either be used on a Wide Receiver or Running Back.
*The DEF slot must be used on a team defense.
|
| # of Times a Player Can Be Drafted | 1 2 3 Unlimited |
| Allow Free Agency | Yes No |
| # Free Agency Moves Per Team | 5 10 15 20 |
| Last Day for Free Agency | Last day for free agency is the day before the Super Bowl |
| Allow Trades | Yes No |
| Last Day for Trades | Last day for trades is the day before the Super Bowl |
| Fantasy Scoring | -10.0 to 10.0 |
| Per Round Multipliers | -10.0 to 10.0 |
Scoring
Fantasy points are awarded based on how well players perform in each of the statistical categories a league is tracking (categories set to 0 are not being tracked).
Players accumulate more points based on how long their team survives in the playoffs. Furthermore, if a league administrator increases Per Round Multipliers, a player's performance in the championship round could be worth exponentially more than his performance in the first round.
For example, a league may choose to only track Pass Yds/TDs, Rush Yds/TDs, and Rec Yds/TDs. Pass Yds are assigned a value of 0.05, Pass TDs a value of 3.0, Rush Yds a value of 0.1, Rush TDs a value of 6.0, Rec Yds a value of 0.1, and Rec TDs a value of 6.0. The Per Round Multiplier is set as follows: Rd 1 (1.0), Rd 2 (1.0), Rd 3 (1.0), Rd 4 (2.0). In the below example, player John Doe will accumulate a total of 165 fantasy points:
| Round | Pass Yds | Pass TDs | Rush Yds | Rush TDs | Rec Yds | Rec TDs | Round Value |
| 1 | 400 | 2 | 10 | 1 | 0 | 0 | 33 |
| 2 | 400 | 2 | 10 | 1 | 0 | 0 | 33 |
| 3 | 400 | 2 | 10 | 1 | 0 | 0 | 33 |
| 4 | 400 | 2 | 10 | 1 | 0 | 0 | 66 |
- Value by Category:
- Pass Yds Value = 20 (400 Yds * 0.05)
- Pass TDs Value = 6 (2 TDs * 3.0)
- Rush Yds Value = 1 (10 Yds * 0.1)
- Rush TDs Value = 6 (1 TD * 6.0)
- Rec Yds Value = 0 (0 Yds * 0.1)
- Rec TDs Value = 0 (0 TDs * 6.0)
- Value by Round:
- Round 1 = 33 (33 * 1.0)
- Round 2 = 33 (33 * 1.0)
- Round 3 = 33 (33 * 1.0)
- Round 4 = 66 (33 * 2.0)
Important Notes:
Fantasy points are only awarded to players that are on a manager's roster prior to a team's scheduled game. At that time, all
players on that team will be locked, and remain locked until 12 hours after the game's scheduled start time. During a team's locked period, no transactions with
players on that team are allowed (this includes player adds, drops, or trades). Players on eliminated teams can be dropped (but cannot be added
or traded).
Players who return punts or kickoffs for touchdowns do not get credited for the score; these points are awarded to the Defense/Special Teams. However, a fumble is assigned to the
player who loses it.
Free Agency
If commissioners choose to allow free agency, managers can add/drop players via the 'Free Agents' option from the league home page. To add a player, select a player
from the free-agent pool, and then select a player to drop from your team.
Add/Drops must respect position requirements. For example, if a league requires 1 QB, the system will not allow a manager to either drop a QB to leave their roster with
0, or add a QB to leave their roster with more than 1.
The number of free agent moves allowed and the length of time free agency is permitted are both configurable by the commissioner.
Trades
If commissioners choose to allow trades, managers can trade players via the 'Trades' option from the league home page. To trade a player, select a player from the 'My
Players' list, select a trading partner, and then select a player you wish to acquire from that manager's team.
Since there are no benches, each trade must involve an equivalent number of players. For example, you can trade 2 for 2, but not 2 for 3. A maximum of 3 players can be
traded at one time.
Trades must respect position requirements. For example, if a league requires 1 QB, the system will not allow a manager to trade away a QB to leave their roster with 0,
or add a QB to leave their roster with more than 1.
The length of time trades are permitted is configurable by the commissioner.
Scoring Questions/Concerns
For any scoring questions or concerns, please contact Administration with the following details:
- League ID
- Team Name
- Detailed description of the issue
Winning the Game
The goal is to have your team accumulate more fantasy points than all of the other teams in your league. There are no benches, so all players that are active in
the post-season can accumulate points. Points are tallied game by game; the team with the highest total at the end of the bowl season wins the championship. In the
very unlikely event that a league should end in a tie, each manager will get a share of the title.