Overview
Welcome to
FantasyPostseason.com - your postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus.
What follows is a detailed listing of our Playoff Fantasy Basketball rules; this includes our league configuration options, scoring, lineup setting, and waivers.
League Configuration Options
Commissioners can customize their leagues in many ways (review Settings / View League Settings for the settings selected by your league commissioner):
| League Access | Private Group Public |
| Max Managers | 2-20 (Premium Pool offline drafts can support up to 200; Corporate up to 1000) |
| League Format | Total Points Head-to-Head Total Points Head-to-Head Categories Rotiserrie |
| Number of League Divisions | 1 2 |
| Reserve Last Game Week for Championship Matchup | Yes No |
| Salary Cap | Yes No |
| Salary Cap Value | $50-$500 |
| Auction Budget | 100-250 |
| Draft Type | Live Draft - Snake, Banzai, Straight, 3RR, Auction Auto Draft - Snake, Banzai, Straight, 3RR Off-line Draft |
| Allow Managers To Create Team | Yes No |
| Allow Managers To Own Multiple Teams | Yes No |
| Require Managers to Select New Team Each Round | Yes No |
| Draft Date and Time | TBD |
| Seconds Per Pick | 60 90 120 180 240 300 No Timer - Slow Draft |
| Lineup Setting | Daily |
| # Of Managers That Can Own Each Player | 1-5 Unlimited |
| Allow Co-Managed Teams | Yes No |
| Automatically Activate League Upon First Game | Yes No |
| Allow New Managers to Join Activated League | Yes No |
| Send League Join Notifications to Commish | Yes No |
| Require Managers To Share Email Addresses | Yes No |
| Allow Managers To Send League Emails | Yes No |
| Hide Rosters | Yes No |
| Limit Players Per Postseason Team | Yes No |
| Max # Players Per Postseason Team | 1-5 Unlimited |
| Limit Player Starts | Yes No |
| # Starts Allowed | 1-15 Unlimited |
| Per Team Multipliers | Yes No |
| Per Player Multipliers | Yes No |
| Allow Free Agency | Yes No |
| # Free Agent Moves Per Team | 1-10 15, 20, 25, 30, 35, 40, 45, 50 Unlimited |
| Unlimited Free Agency Before Postseason | Yes No |
| Allow Eliminated Players to be Dropped | Yes No |
| Allow Players To Be Dropped Without Adding A Player | Yes No |
| Waiver Wire | Yes No |
| Waiver Priority | Continual Rolling List Free Agent Acquisition Budget |
| Waiver Period | Post Game All the Time |
| Last Day for Free Agency | Last day of the playoffs |
| Allow Trades | Yes No |
| Trade Review | Commissioner League Vote None |
| Trade Review Period | 12 hours 24 hours 48 hours |
| Trade Deadline | Last day of the playoffs |
| Players Per Team | Guards (0-5) Forwards (0-5) Centers (0-2) Forwards/Centers (0-5) Util (0-20) Bench (0-5)
Notes:
*The Util and Bench slots can be used on any position.
*If Util is set to 0 and a position is set to 0 (i.e. G), no players at that position (i.e. G) will appear in the pool. |
| Count All Games | Yes No |
| Scoring | Cumulative Totals Averages |
| Fantasy Scoring | -20.0 to 20.0 |
| Per Round Multipliers | -20.0 to 20.0 |
Drafts
For details on drafts, please see
Draft Types.
Scoring
Playoff Fantasy Basketball Scoring (Defaults):
| Category | Default Value |
| Per Point | 1.0 |
| Per Rebound | 1.0 |
| Per Offensive Rebound | 0.0 |
| Per Defensive Rebound | 0.0 |
| Per Assist | 1.0 |
| Per Steal | 1.0 |
| Per Block | 1.0 |
| Per Turnover | -1.0 |
| Per Missed FG | 0.0 |
| Per Missed FT | 0.0 |
Bonus Scoring (Defaults):
| Category | Default Value |
| Per 3 PT | 0.0 |
| Double-Double | 3.0 |
| Triple-Double | 8.0 |
| 30+ Points | 5.0 |
| FG >= 50% (Min. 8 attempts) | 0.0 |
Important Note:
The Double-Double and Triple-Double categories are not cumulative (if a player earns a Triple-Double, they do not get additional points for a Double-Double).
Playoff Fantasy Basketball Scoring (Total Points Example):
A league may choose to only track Points, Rebounds and Assists. Points are assigned a value of 0.5, Rebounds a value of 1.0 and Assists a
value of 1.0, while the bonus categories are all set to 0. The Per Round Multiplier is set as follows: Rd 1 (1.0), Rd 2 (1.0), Conference Finals (1.0),
and Finals (*2.0). In the below example, player John Doe will accumulate a total of 158 fantasy points:
Player John Doe (F):
| Round | Points | Rebounds | Assists | Round Value |
| 1 | 30 | 10 | 5 | 30 |
| 2 | 20 | 15 | 10 | 35 |
| Conf Finals | 40 | 8 | 5 | 33 |
| Finals | 30 | 10 | 5 | 60 |
- Value by Round:
- Round 1 = 30 (30 * 1.0)
- Round 2 = 35 (35 * 1.0)
- Conf Finals = 33 (33 * 1.0)
- Finals = 60 (30 * 2.0)
Important Note: For full scoring details, please see Scoring.
Roster Management / Free Agency / Trades
For full details, please see
Roster Management,
Free Agency, and/or
Trades.
Lineup Setting
Commissioners have a choice of two lineup setting options:
- Daily: Player roster status is locked (i.e. starter/bench) from their game's scheduled start time until 12 AM EST. If game scoring occurs after 12 AM EST,
players will remain locked until that time.
- Per Week: Player roster status is locked (i.e. starter/bench) from their game's scheduled start time until 3 AM EST on the morning following the last day of each
game week. Note: This option is only recommended for Head-to-Head leagues.
Important Notes:
If there are no bench slots and free agency is disabled, no lineup moves are allowed and this setting has no effect.
For leagues with benches, a 'Daily Auto Set Lineup' option is available. If checked, once daily (after waivers process at approximately 11:30 AM eastern),
the best players available will be inserted into starter slots who play that day. If the box is unchecked, team managers must manually manage their starter/bench slots daily.
If the 'Recommended Lineup' button is pressed, the recommended lineup changes will be made immediately and saved.
Waivers
Free agency can be configured with or without a waiver wire.
- Waiver Wire: If a waiver wire is enabled, players are held in a queue during a waiver period which can be configured in a number of ways:
Waiver Priority:
- Continual Rolling List: Waivers are processed based on waiver priority position, which defaults to the reverse of the draft order for live and auto-drafts,
and is randomly generated for offline drafts (however, commissioners have the ability to override the waiver order).
Those with successful claims continually get put at the bottom of the list.
- Free Agent Acquisition Budget (FAAB): Managers have a budget of 100 pts to blind bid on free agents.
Important Note: If FAAB is used with 'All the Time' waivers, every free agent transaction will involve a bid.
If FAAB is used with 'Post Game' waivers, only those free agent transactions with players that are on waivers will involve a bid (otherwise players that are not locked can be acquired on demand).
Waiver Period:
- Post Game: On days where at least one game is played, all free agents are placed on waivers after games complete (from the time they are unlocked until 11 AM EST the next morning).
If no games are played on a given day, players can be acquired on demand.
- All the Time: All free agents must pass waivers and there is no unrestricted period. All waiver claims are processed each day at 11 AM EST.
- No Waiver Wire: If a waiver wire is not configured, players that are not locked can be acquired on demand.
Winning the Game
Winning a Fantasy Postseason league is dependent upon the league format:
- Total Points: In a Total Points league, points are accumulated round by round. The manager with the most points at the end of the post-season wins the league. In the event that a league should end in a tie,
each manager will get a share of the title.
- Head-to-Head Total Points: In a Head-to-Head Total Points league, points are accumulated over eight game weeks. A manager wins a game week by scoring more points than their opponent during that week. The manager that
wins the title week, or has the best record at the end of the post-season wins the league. Total points serve as tie-breaker - in the event a league remains dead-locked, each manager will get a share of the title.
- Head-to-Head Categories: In a Head-to-Head Categories league, category wins are accumulated over eight game weeks. Team managers compete to win the most categories by the end of the week. The manager that wins the title
week, or has the best record at the end of the post-season wins the league. Points followed by Rebounds will serve as tie-breaker. In the event a league remains dead-locked, each manager will get a share of the title.
- Rotisserie: In a Rotisserie league, points are accumulated by category. Category leaders earn a number of points equal to the number of managers in the league, while managers at the bottom of a category earn only 1 point.
Team managers compete to accumulate the most points by the end of the postseason. Points followed by Rebounds will serve as tie-breaker. In the event a league remains dead-locked, each manager will get a share of the title.