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Bringing Fantasy to the 2010 MLB Playoffs!
Playoff Fantasy Baseball Rules

Overview

Welcome to FantasyPostseason.com - your free postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus.

Given the nature of the MLB postseason, our fantasy leagues require very little time commitment. However, with a robust set of features, we provide all the tools necessary to help you take home your league's title.

What follows is a detailed listing of our Baseball rules; this includes our types of drafts, default league configuration, options, and scoring.


Types of Drafts

We offer five different types of drafts:

  • Live-Draft: In a Live-Draft, each manager selects players in real-time against others. Note: A maximum of 12 managers are permitted.

  • Auto-Draft: In an Auto-Draft, our system automatically selects players for each manager. The system selects either the highest-rated player in our default rankings or your pre-draft rankings. Please note that your pre-draft rankings are vital in many ways, as they will also become your default picks in a Live draft (should you either fail to appear, or fail to make a selection in time).

  • Snake-Draft: In a Snake-Draft the last manager to make a selection in a round will be the first manager to make a selection in the next round. Take for instance a draft with 12 managers:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 1 2 3 4 5 6 7 8 9 10 11 12
  • Banzai-Draft: In a Banzai-Draft the draft order is similar to a Snake-Draft, but the order of the third round is switched to match the order of the second. Note: Banzai drafts are gaining in popularity, as they are perceived to be fairer to those managers picking last in the first round.
    For example:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 12 11 10 9 8 7 6 5 4 3 2 1
  • Off-line Draft: In an Off-line Draft, the league commissioner loads the league draft results. Results should only be loaded after all league members have joined.

Every manager gets one selection per round until their roster is full. The draft order is set by the league administrator; the order can either be set manually or randomly selected.


Projected Scoring

To assist with our pre-draft rankings, we include a Projected Score value for each player in the post-season. This value accounts for each player's regular season statistics, category values, round multipliers, and projected games (by position and team seed).

We exclude from the projections those players who are injured and out for the year, as well as those players who have appeared in a miniscule number of games in the regular season.


Default League Configuration

All leagues default to the following configuration:

Max Managers 12
League Format Pool
Draft Type Live Snake Draft
Draft Date and Time Auto-generated
Seconds Per Pick 90
# of Times a Player Can Be Drafted 1
Per Player Multipliers No
Allow Free Agency Yes
# Free Agency Moves Per Team 10
Waiver Wire Yes
Last Day for Free Agency The day before the World Series begins
Allow Trades Yes
Commissioner Reviews All Trades No
Trade Deadline The day before the World Series begins
Players Per Team Pitchers (4)
Batters (6)
Count All Games Yes
Scoring Format Cumulative Totals
Fantasy Scoring Varies by category; please see the Fantasy Scoring section below for more details.
Per Round Multiplers Round 1: 1
Round 2: 1
Round 3: 1


Fantasy Scoring (Defaults)

  • Offense:
Category Default Value
Per Single 1.0
Per Double 2.0
Per Triple 3.0
Per HR 4.0
Per Run Scored 2.0
Per RBI 2.0
Per Walk 1.0
Per Strikeout -0.5
Per Steal 1.0
Per Caught Stealing -0.5


  • Pitching and Defense:
Category Default Value
Per Win 8.0
Per Loss -2.0
Per Inning 0.75
Per Earned Run -1.0
Per Strikeout 1.0
Per Walk -0.5
Per Save 8.0
Per Blown Save -2.0
Per Error -0.5


League Options

Commissioners can customize their leagues in many ways. Please review the 'Settings' option from the league home page for the settings selected by your league commissioner.

Max Managers 2-12
(Offline/auto-drafts can support up to 25)
League Format Pool
Head-to-Head
Draft Type Live Draft - Snake Format
Live Draft - Banzai Format
Auto Draft - Snake Format
Auto Draft - Banzai Format
Off-line Draft
Draft Date and Time TBD
Seconds Per Pick 30
60
90
120
# of Times a Player Can Be Drafted 1
2
3
Unlimited
Per Player Multipliers Yes
No
Allow Free Agency Yes
No
# Free Agency Moves Per Team 5
10
15
20
50
Waiver Wire Yes
No
Last Day for Free Agency Last day for free agency can be any day before World Series begins.
Allow Trades Yes
No
Trade Deadline Last day for trades can be any day before World Series begins.
Players Per Team Pitchers (0-5)
Batters (0-10)
Infielders (0-2)
Outfielders (0-5)
Flex (0-20)
Bench (0-5)
Count All Games Yes
No
Scoring Format Cumulative Totals
Averages
Fantasy Scoring -10.0 to 20.0
Per Round Multiplers -10.0 to 20.0


Scoring

Fantasy points are awarded based on how well players perform in each of the statistical categories a league is tracking. Players accumulate more points based on how long their team survives in the playoffs. Scoring is influenced by a number of factors:

  • League Format: Commissioners have the option to select between either a 'Pool' or 'Head-to-Head' league format:
    • Pool: In a pool league, points are accumulated round by round. Team managers compete to accumulate the most points by the end of the post-season.

    • Head-to-Head: In a head-to-head league, points are accumulated week by week. Team managers compete to accumulate the most points by the end of the week to defeat their opponents and secure the best record by the end of the post-season.

  • Scoring Format: Commissioners have the option to select between either a 'Cumulative Totals' or 'Averages' scoring format:
    • Cumulative Totals: With a 'Cumulative Totals' format, player performance is summed (round by round in a pool format, or week by week in a head-to-head format).

    • Averages: With an 'Averages' format, player performance is averaged (round by round in a pool format, or week by week in a head-to-head format). Note: Any non-performance does not factor into scoring. For example, if a player pitches in Game 1 but not Game 2, only the Game 1 numbers are factored into the average.

  • Count All Games: For 'Pool' leagues only, commissioners have the option of recognizing fantasy points for all games in a series, or only a player's best 3 of 5 games in Round 1 and the best 4 of 7 games in Rounds 2 and 3. For example, if a series went 3 games in Round 1, the players on these teams would have three games worth of fantasy scores in either setting. However, if the series were to go 5 games, 5 games worth of scores would accumulate in the 'Count All Games' setting, but only a player's 3 best scores would count in the alternate setting (the other 2 scores would be thrown out). Note: The option is intended to avoid penalizing players on teams that sweep.

  • Per Player Multipliers: Commissioners have the option to implement player scoring adjustments. If they do, a player's performance can be worth more (or less) than other players on a team manager's roster. For example, this option can be used to provide rookies with a 10% scoring bonus by adjusting the scoring multiplier to 1.1 or it can be used to encourage the selection of players on underdog teams by increasing their multipliers. Note: The 'Per Player Multipliers' should not be set to zero. A zero means scores for that player do not count.

  • Per Round Multipliers: Commissioners have the option to implement round scoring adjustments. For example, a player's performance in the World Series could be worth exponentially more than his performance in the first round. Note: The 'Per Round Multipliers' should not be set to zero. A zero means scores for that round do not count.

  • Category Scoring: Commissioners have the option to change the value of each scoring category from their defaults to a range between 20 and -10. Note: Categories that are set to 0 will not be tracked.

For example, a commissioner may choose the following configuration:

  • League Format: Pool
  • Scoring Format: Cumulative Totals
  • Count All Games: No
  • Per Player Multipliers: 1 for all players
  • Per Round Multipliers: Rd 1 (1 pt), Rd 2 (2 pts), Rd 3 (3 pts)
  • Category Scoring: HR (5), RBI (1), All others (0)

Since only the best 3 games are tracked in Rd 1, and only the best 4 games in Rd 2 and 3, a player will accumulate the following fantasy points per round:

Player John Doe - Round 1 (29 pts):

Game HR RBI HR PTS RBI PTS PTS Max PTS RD1 PTS
11252777
20101100
324104141414
40101100
51353888

Player John Doe - Round 2 (72 pts):

Game HR RBI HR PTS RBI PTS PTS Max PTS RD2 PTS
112527714
20101100
324104141428
40101100
513538816
612527714
70101100

Player John Doe - Round 3 (108 pts):

Game HR RBI HR PTS RBI PTS PTS Max PTS RD3 PTS
112527721
20101100
324104141442
40101100
513538824
612527721
70101100

Player John Doe - Total Value (209 pts) = 29 + 72 + 108

Important Note:  Fantasy points are only awarded to players that are on a manager's roster (and not on the bench) prior to a team's scheduled game. At that time, all players on that team will be locked - the duration of which is dependent upon the league's free agency settings. Please see the 'Free Agency' section below for more details.


Benches

If commissioners choose to allow benches, managers can adjust their rosters via the 'My Team' option from the league home page. Select 'Bench' from within the 'Status' column of the player you would like to bench, and then select 'Starter' from within the 'Status' column of the player you would like to remove from the bench.

Benches must respect position requirements. For example, if a league requires 1 Pitcher, the system will not allow a manager to either bench a Pitcher to leave their roster with 0, or add a Pitcher to leave their roster with more than 1.

The total number of benched players is configurable by the commissioner.


Free Agency

If commissioners choose to allow free agency, they have two different configuration options:

  • No Waiver Wire: If commissioners choose no 'Waiver Wire', players are locked from their game's scheduled start time until game scoring occurs. Any transaction requests that occur after the locking period ends are on demand.

  • Waiver Wire: If commissioners choose a 'Waiver Wire', players are locked from their game's scheduled start time until 12 hours later. Any transaction requests that occur during the 12 hour waiver period are held in a queue. When the waiver period ends, the team manager with the best waiver position gets the player. Any transaction requests that occur after the waiver period ends are on demand.

Managers can add/drop players via the 'Free Agents' option from the league home page. To add a player, select a player from the free-agent pool, and then select a player to drop from your team.

Add/Drops must respect position requirements. For example, if a league requires 1 Pitcher, the system will not allow a manager to either drop a Pitcher to leave their roster with 0, or add a Pitcher to leave their roster with more than 1.

The number of free agent moves allowed and the length of time free agency is permitted are both configurable by the commissioner.

The waiver order is the reverse of the draft order for live and auto-drafts - the waiver order for offline drafts is set randomly.

Important Note:  During a team's locked period, no transactions with players on that team are allowed (this includes player adds or drops). Players on eliminated teams can be dropped, but cannot be added.


Trades

If commissioners choose to allow trades, managers can trade players via the 'Trades' option from the league home page. To trade a player, select a player from the 'My Players' list, select a trading partner, and then select a player you wish to acquire from that manager's team.

Each trade must involve an equivalent number of players. For example, you can trade 2 for 2, but not 2 for 3. A maximum of 3 players can be traded at one time.

Trades must respect position requirements. For example, if a league requires 1 Pitcher, the system will not allow a manager to trade away a Pitcher to leave their roster with 0, or add a Pitcher to leave their roster with more than 1.

The length of time trades are permitted and whether or not commissioners can review trades is configurable by the commissioner.

Important Note:  During a team's locked period, no trades with players on that team are allowed. Players on eliminated teams cannot be traded.


Scoring Questions/Concerns

For any scoring questions or concerns, please contact Administration with the following details:

  • League ID
  • Team Name
  • Detailed description of the issue

Winning the Game

Winning a Fantasy Postseason league is dependent upon the league format:

  • Pool: In a pool league, points are accumulated round by round. The manager with the most points at the end of the post-season wins the league. In the very unlikely event that a league should end in a tie, each manager will get a share of the title.

  • Head-to-Head: In a head-to-head league, points are accumulated over four game weeks. A manager wins a game week by scoring more points than their opponent during that week. The manager with the best record at the end of the post-season wins the league. Total points serve as tie-breaker - in the very unlikely event a league remains dead-locked, each manager will get a share of the title.


 
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