Overview
Welcome to FantasyPostseason.com - your free postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus.
Given the nature of the MLB postseason, our fantasy leagues require very little time commitment. However, with a robust set of features, we provide all the tools
necessary to help you take home your league's title.
What follows is a detailed listing of our Baseball rules; this includes our types of drafts, default league configuration, options, and scoring.
Types of Drafts
We offer five different types of drafts:
- Live-Draft: In a Live-Draft, each manager selects players in real-time against others. Note: A maximum of 12 managers are permitted.
- Auto-Draft: In an Auto-Draft, our system automatically selects players for each manager. The system selects either the highest-rated player in our
default rankings or your pre-draft rankings. Please note that your pre-draft rankings are vital in many ways, as they will also become your default
picks in a Live draft (should you either fail to appear, or fail to make a selection in time).
- Snake-Draft: In a Snake-Draft the last manager to make a selection in a round will be the first manager to make a selection in the next round. Take for instance a draft with 12 managers:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 1 2 3 4 5 6 7 8 9 10 11 12
- Banzai-Draft: In a Banzai-Draft the draft order is similar to a Snake-Draft, but the order of the third round is switched to match the order of the second. Note: Banzai drafts are gaining in popularity, as they are perceived to be fairer to those managers picking last in the first round.
For example:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 12 11 10 9 8 7 6 5 4 3 2 1
- Off-line Draft: In an Off-line Draft, the league commissioner loads the league draft results. Results should only be loaded after all league members have
joined.
Every manager gets one selection per round until their roster is full. The draft order is set by the league administrator; the order can either be set manually or randomly selected.
Projected Scoring
To assist with our pre-draft rankings, we include a Projected Score value for each player in the post-season. This value accounts for each player's regular season statistics, category values, round multipliers, and projected games (by position and team seed).
We exclude from the projections those players who are injured and out for the year, as well as those players who have appeared in a miniscule number of games in the regular season.
Default League Configuration
All leagues default to the following configuration:
| Max Managers | 12 |
| League Format | Pool |
| Draft Type | Live Snake Draft |
| Draft Date and Time | Auto-generated |
| Seconds Per Pick | 90 |
| # of Times a Player Can Be Drafted | 1 |
| Per Player Multipliers | No |
| Allow Free Agency | Yes |
| # Free Agency Moves Per Team | 10 |
| Waiver Wire | Yes |
| Last Day for Free Agency | The day before the World Series begins |
| Allow Trades | Yes |
| Commissioner Reviews All Trades | No |
| Trade Deadline | The day before the World Series begins |
| Players Per Team | Pitchers (4) Batters (6) |
| Count All Games | Yes |
| Scoring Format | Cumulative Totals |
| Fantasy Scoring | Varies by category; please see the Fantasy Scoring section below for more details. |
| Per Round Multiplers | Round 1: 1 Round 2: 1 Round 3: 1 |
Fantasy Scoring (Defaults)
| Category | Default Value |
| Per Single | 1.0 |
| Per Double | 2.0 |
| Per Triple | 3.0 |
| Per HR | 4.0 |
| Per Run Scored | 2.0 |
| Per RBI | 2.0 |
| Per Walk | 1.0 |
| Per Strikeout | -0.5 |
| Per Steal | 1.0 |
| Per Caught Stealing | -0.5 |
| Category | Default Value |
| Per Win | 8.0 |
| Per Loss | -2.0 |
| Per Inning | 0.75 |
| Per Earned Run | -1.0 |
| Per Strikeout | 1.0 |
| Per Walk | -0.5 |
| Per Save | 8.0 |
| Per Blown Save | -2.0 |
| Per Error | -0.5 |
League Options
Commissioners can customize their leagues in many ways. Please review the 'Settings' option from the league home page for the settings selected by your league
commissioner.
| Max Managers | 2-12 (Offline/auto-drafts can support up to 25) |
| League Format | Pool Head-to-Head |
| Draft Type | Live Draft - Snake Format Live Draft - Banzai Format Auto Draft - Snake Format Auto Draft - Banzai Format Off-line Draft |
| Draft Date and Time | TBD |
| Seconds Per Pick | 306090120 |
| # of Times a Player Can Be Drafted | 123Unlimited |
| Per Player Multipliers | YesNo |
| Allow Free Agency | Yes No |
| # Free Agency Moves Per Team | 5 10 15 20 50 |
| Waiver Wire | Yes No |
| Last Day for Free Agency | Last day for free agency can be any day before World Series begins. |
| Allow Trades | Yes No |
| Trade Deadline | Last day for trades can be any day before World Series begins. |
| Players Per Team | Pitchers (0-5) Batters (0-10) Infielders (0-2) Outfielders (0-5) Flex (0-20) Bench (0-5) |
| Count All Games | Yes No |
| Scoring Format | Cumulative Totals Averages |
| Fantasy Scoring | -10.0 to 20.0 |
| Per Round Multiplers | -10.0 to 20.0 |
Scoring
Fantasy points are awarded based on how well players perform in each of the statistical categories a league is tracking. Players accumulate more points based on how long their team survives in the playoffs. Scoring is
influenced by a number of factors:
- League Format: Commissioners have the option to select between either a 'Pool' or 'Head-to-Head' league format:
- Pool: In a pool league, points are accumulated round by round. Team managers compete to accumulate the most points by the end of the post-season.
- Head-to-Head: In a head-to-head league, points are accumulated week by week. Team managers compete to accumulate the most points by the end of the week to defeat their opponents and secure the best record by the end of
the post-season.
- Scoring Format: Commissioners have the option to select between either a 'Cumulative Totals' or 'Averages' scoring format:
- Cumulative Totals: With a 'Cumulative Totals' format, player performance is summed (round by round in a pool format, or week by week in a head-to-head format).
- Averages: With an 'Averages' format, player performance is averaged (round by round in a pool format, or week by week in a head-to-head format). Note: Any non-performance does not factor into scoring. For example,
if a player pitches in Game 1 but not Game 2, only the Game 1 numbers are factored into the average.
- Count All Games: For 'Pool' leagues only, commissioners have the option of recognizing fantasy points for all games in a series, or only a player's best 3 of 5 games in Round 1 and the best 4 of 7 games in Rounds 2 and 3.
For example, if a series went 3 games in Round 1, the players on these teams would have three games worth of fantasy scores in either setting. However, if the series were to go 5 games, 5 games worth of scores would accumulate
in the 'Count All Games' setting, but only a player's 3 best scores would count in the alternate setting (the other 2 scores would be thrown out). Note: The option is intended to avoid penalizing players on teams that
sweep.
- Per Player Multipliers: Commissioners have the option to implement player scoring adjustments. If they do, a player's performance can be worth more (or less) than other players on a team manager's roster.
For example, this option can be used to provide rookies with a 10% scoring bonus by adjusting the scoring multiplier to 1.1 or it can be used to encourage the selection of players on underdog teams by
increasing their multipliers. Note: The 'Per Player Multipliers' should not be set to zero. A zero means scores for that player do not count.
- Per Round Multipliers: Commissioners have the option to implement round scoring adjustments. For example, a player's performance in the World Series could be worth exponentially more than his performance in the first round.
Note: The 'Per Round Multipliers' should not be set to zero. A zero means scores for that round do not count.
- Category Scoring: Commissioners have the option to change the value of each scoring category from their defaults to a range between 20 and -10. Note: Categories that are set to 0 will not be tracked.
For example, a commissioner may choose the following configuration:
- League Format: Pool
- Scoring Format: Cumulative Totals
- Count All Games: No
- Per Player Multipliers: 1 for all players
- Per Round Multipliers: Rd 1 (1 pt), Rd 2 (2 pts), Rd 3 (3 pts)
- Category Scoring: HR (5), RBI (1), All others (0)
Since only the best 3 games are tracked in Rd 1, and only the best 4 games in Rd 2 and 3, a player will accumulate the following fantasy points per round:
Player John Doe - Round 1 (29 pts):
| Game | HR | RBI | HR PTS | RBI PTS | PTS | Max PTS | RD1 PTS |
| 1 | 1 | 2 | 5 | 2 | 7 | 7 | 7 |
| 2 | 0 | 1 | 0 | 1 | 1 | 0 | 0 |
| 3 | 2 | 4 | 10 | 4 | 14 | 14 | 14 |
| 4 | 0 | 1 | 0 | 1 | 1 | 0 | 0 |
| 5 | 1 | 3 | 5 | 3 | 8 | 8 | 8 |
Player John Doe - Round 2 (72 pts):
| Game | HR | RBI | HR PTS | RBI PTS | PTS | Max PTS | RD2 PTS |
| 1 | 1 | 2 | 5 | 2 | 7 | 7 | 14 |
| 2 | 0 | 1 | 0 | 1 | 1 | 0 | 0 |
| 3 | 2 | 4 | 10 | 4 | 14 | 14 | 28 |
| 4 | 0 | 1 | 0 | 1 | 1 | 0 | 0 |
| 5 | 1 | 3 | 5 | 3 | 8 | 8 | 16 |
| 6 | 1 | 2 | 5 | 2 | 7 | 7 | 14 |
| 7 | 0 | 1 | 0 | 1 | 1 | 0 | 0 |
Player John Doe - Round 3 (108 pts):
| Game | HR | RBI | HR PTS | RBI PTS | PTS | Max PTS | RD3 PTS |
| 1 | 1 | 2 | 5 | 2 | 7 | 7 | 21 |
| 2 | 0 | 1 | 0 | 1 | 1 | 0 | 0 |
| 3 | 2 | 4 | 10 | 4 | 14 | 14 | 42 |
| 4 | 0 | 1 | 0 | 1 | 1 | 0 | 0 |
| 5 | 1 | 3 | 5 | 3 | 8 | 8 | 24 |
| 6 | 1 | 2 | 5 | 2 | 7 | 7 | 21 |
| 7 | 0 | 1 | 0 | 1 | 1 | 0 | 0 |
Player John Doe - Total Value (209 pts) = 29 + 72 + 108
Important Note:
Fantasy points are only awarded to players that are on a manager's roster (and not on the bench) prior to a team's scheduled
game. At that time, all players on that team will be locked - the duration of which is dependent upon the league's free agency settings. Please see the 'Free
Agency' section below for more details.
Benches
If commissioners choose to allow benches, managers can adjust their rosters via the 'My Team' option from the league home page. Select 'Bench' from within the
'Status' column of the player you would like to bench, and then select 'Starter' from within the 'Status' column of the player you would like to remove from
the bench.
Benches must respect position requirements. For example, if a league requires 1 Pitcher, the system will not allow a manager to either bench a Pitcher to
leave their roster with 0, or add a Pitcher to leave their roster with more than 1.
The total number of benched players is configurable by the commissioner.
Free Agency
If commissioners choose to allow free agency, they have two different configuration options:
- No Waiver Wire: If commissioners choose no 'Waiver Wire', players are locked from their game's scheduled start time until
game scoring occurs. Any transaction requests that occur after the locking period ends are on demand.
- Waiver Wire: If commissioners choose a 'Waiver Wire', players are locked from their game's scheduled start time
until 12 hours later. Any transaction requests that occur during the 12 hour waiver period are held in a queue. When the
waiver period ends, the team manager with the best waiver position gets the player. Any transaction requests that occur after the waiver
period ends are on demand.
Managers can add/drop players via the 'Free Agents' option from the league home page. To add a player,
select a player from the free-agent pool, and then select a player to drop from your team.
Add/Drops must respect position requirements. For example, if a league requires 1 Pitcher, the system will not allow a manager to either drop a
Pitcher to leave their roster with 0, or add a Pitcher to leave their roster with more than 1.
The number of free agent moves allowed and the length of time free agency is permitted are both configurable by the commissioner.
The waiver order is the reverse of the draft order for live and auto-drafts - the waiver order for offline drafts is set randomly.
Important Note:
During a team's locked period, no transactions with players on that team are allowed (this includes player adds or drops). Players on eliminated
teams can be dropped, but cannot be added.
Trades
If commissioners choose to allow trades, managers can trade players via the 'Trades' option from the league home page. To trade a player, select a
player from the 'My Players' list, select a trading partner, and then select a player you wish to acquire from that manager's team.
Each trade must involve an equivalent number of players. For example, you can trade 2 for 2, but not 2 for 3. A
maximum of 3 players can be traded at one time.
Trades must respect position requirements. For example, if a league requires 1 Pitcher, the system will not allow a manager to trade away a
Pitcher to leave their roster with 0, or add a Pitcher to leave their roster with more than 1.
The length of time trades are permitted and whether or not commissioners can review trades is configurable by the commissioner.
Important Note:
During a team's locked period, no trades with players on that team are allowed. Players on eliminated teams cannot be traded.
Scoring Questions/Concerns
For any scoring questions or concerns, please contact Administration with the following details:
- League ID
- Team Name
- Detailed description of the issue
Winning the Game
Winning a Fantasy Postseason league is dependent upon the league format:
- Pool: In a pool league, points are accumulated round by round. The manager with the most points at the end of the post-season wins the league. In the very unlikely event that a league should end in a tie, each manager will
get a share of the title.
- Head-to-Head: In a head-to-head league, points are accumulated over four game weeks. A manager wins a game week by scoring more points than their opponent during that week. The manager with the best record at the end of the
post-season wins the league. Total points serve as tie-breaker - in the very unlikely event a league remains dead-locked, each manager will get a share of the title.