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Playoff Fantasy Baseball Rules

Overview

Welcome to FantasyPostseason.com - your free postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus.

Given the nature of the MLB postseason, our fantasy leagues require very little time commitment. However, with a robust set of features, we provide all the tools necessary to help you take home your league's title.

What follows is a detailed listing of our Baseball rules; this includes our types of drafts, default league configuration, options, and scoring.


Types of Drafts

We offer five different types of drafts:

  • Live-Draft: In a Live-Draft, each manager selects players in real-time against others. Note: A maximum of 12 managers are permitted.

  • Auto-Draft: In an Auto-Draft, our system automatically selects players for each manager. The system selects either the highest-rated player in our default rankings or your pre-draft rankings. Please note that your pre-draft rankings are vital in many ways, as they will also become your default picks in a Live draft (should you either fail to appear, or fail to make a selection in time).

  • Snake-Draft: In a Snake-Draft the last manager to make a selection in a round will be the first manager to make a selection in the next round. Take for instance a draft with 12 managers:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 1 2 3 4 5 6 7 8 9 10 11 12
  • Banzai-Draft: In a Banzai-Draft the draft order is similar to a Snake-Draft, but the order of the third round is switched to match the order of the second. Note: Banzai drafts are gaining in popularity, as they are perceived to be fairer to those managers picking last in the first round.
    For example:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 12 11 10 9 8 7 6 5 4 3 2 1
  • Off-line Draft: In an Off-line Draft, the league commissioner loads the league draft results. Results should only be loaded after all league members have joined.

Every manager gets one selection per round until their roster is full. The draft order is set by the league administrator; the order can either be set manually or randomly selected.


Projected Scoring

To assist with our pre-draft rankings, we include a Projected Score value for each player in the post-season. This value accounts for each player's regular season statistics, category values, round multipliers, and projected games (by position and team seed).

We exclude from the projections those players who are injured and out for the year, as well as those players who have appeared in a miniscule number of games in the regular season.


Default League Configuration

All leagues default to the following configuration:

Max Managers 12
Draft Type Live Snake Draft
Draft Date Auto-generated
Seconds Per Pick 90
Players Per Team 10
Roster Positions No Restrictions
# of Times a Player Can Be Drafted 1
Count All Games Yes
Allow Free Agency Yes
# Free Agency Moves Per Team 5
Last Day for Free Agency The day before the World Series begins
Allow Trades Yes
Trade Deadline The day before the World Series begins
Fantasy Scoring Varies by category; please see the Fantasy Scoring section below for more details.
Per Round Multiplers Round 1: 1
Round 2: 1
Round 3: 1


Fantasy Scoring (Defaults)

  • Offense:
Category Default Value
Per Single 1.0
Per Double 2.0
Per Triple 3.0
Per HR 6.0
Per Run Scored 1.0
Per RBI 3.0
Per Walk 1.0
Per Strikeout -0.5
Per Steal 1.0
Per Caught Stealing -0.5


  • Pitching and Defense:
Category Default Value
Per Win 10.0
Per Loss -8.0
Per Inning 0.5
Per Earned Run -1.5
Per Strikeout 1.0
Per Walk -0.5
Per Save 8.0
Per Blown Save -4.0
Per Error -0.5


League Options

Commissioners can customize their leagues in many ways, but only until the league's draft is conducted:

Max Managers 2-12
Draft Type Live Draft - Snake Format
Live Draft - Banzai Format
Auto Draft - Snake Format
Auto Draft - Banzai Format
Off-line Draft
Draft Date TBD
Seconds Per Pick 30
60
90
120
Players Per Team 10-20
Roster Positions No Restrictions
Pitcher, Flex
Pitcher, Batter
Pitcher, Infielder, Outfielder, Flex

Note: The number of Pitcher, Batter, Infielder, Outfielder, and Flex positions auto-adjust to the Players Per Team.
# of Times a Player Can Be Drafted 1
2
3
Unlimited
Count All Games Yes
No
Allow Free Agency Yes
No
# Free Agency Moves Per Team 5
10
15
20
Last Day for Free Agency Last day for free agency can be any day before World Series begins.
Allow Trades Yes
No
Trade Deadline Last day for trades can be any day before World Series begins.
Fantasy Scoring -10.0 to 20.0
Per Round Multiplers -10.0 to 20.0


Scoring

Fantasy points are awarded based on how well players perform in each of the statistical categories a league is tracking (categories set to 0 are not being tracked).

Fantasy points can either be accumulated for all games in a series, or only a player's best 3 of 5 games in Round 1 and the best 4 of 7 games in Rounds 2 and 3. For example, if a series went 3 games in Round 1, the players on these teams would have three games worth of fantasy scores in either setting. However, if the series were to go 5 games, 5 games worth of scores would accumulate in the 'Count All Games' setting, but only a player's 3 best scores would count in the alternate setting (the other 2 scores would be thrown out).

Players accumulate more points based on how long their team survives in the playoffs. Furthermore, if a league administrator specifies increasing Per Round Multipliers, a player's performance in the World Series could be worth exponentially more than his performance in the first round. Note: The 'Per Round Multipliers' should not be set to zero. A zero means scores for that round do not count.

For example, a league may choose to only track HRs and RBIs. HRs are assigned a value of 5 pts and RBIs are assigned a value 1. The Per Round Multiplier is set as follows: Rd 1 (1 pt), Rd 2 (2 pts), Rd 3 (3 pts). Since only the best 3 games are tracked in Rd 1, and only the best 4 games in Rd 2 and 3, a player will accumulate the following fantasy points per round:

  • Player John Doe - Round 1 (29 pts):
Game HR RBI HR PTS RBI PTS PTS Max PTS RD1 PTS
11252777
20101100
324104141414
40101100
51353888
  • Player John Doe - Round 2 (72 pts):
Game HR RBI HR PTS RBI PTS PTS Max PTS RD2 PTS
112527714
20101100
324104141428
40101100
513538816
612527714
70101100
  • Player John Doe - Round 3 (108 pts):
Game HR RBI HR PTS RBI PTS PTS Max PTS RD3 PTS
112527721
20101100
324104141442
40101100
513538824
612527721
70101100
  • Player John Doe - Total Value (209 pts) = 29 + 72 + 108

Important Note: Fantasy points are only awarded to players that are on a manager's roster 30 minutes prior to a team's scheduled game. At that time, all players on that team will be locked, and remain locked until 12 hours after the game's scheduled start time. During a team's locked period, no transactions with players on that team are allowed (this includes player adds, drops, or trades). Players on eliminated teams can be dropped (but cannot be added or traded).


Free Agency

If commissioners choose to allow free agency, managers can add/drop players via the 'Free Agents' option from the league home page. To add a player, select a player from the free-agent pool, and then select a player to drop from your team.

Add/Drops must respect position requirements. For example, if a league requires 1 Infielder, the system will not allow a manager to either drop an Infielder to leave their roster with 0, or add an Infielder to leave their roster with more than 1.

The number of free agent moves allowed and the length of time free agency is permitted are both configurable by the commissioner.


Trades

If commissioners choose to allow trades, managers can trade players via the 'Trades' option from the league home page. To trade a player, select a player from the 'My Players' list, select a trading partner, and then select a player you wish to acquire from that manager's team.

Since there are no benches, each trade must involve an equivalent number of players. For example, you can trade 2 for 2, but not 2 for 3. A maximum of 3 players can be traded at one time.

Trades must respect position requirements. For example, if a league requires 1 Infielder, the system will not allow a manager to either trade away an Infielder to leave their roster with 0, or add an Infielder to leave their roster with more than 1.

The length of time trades are permitted is configurable by the commissioner.


Scoring Questions/Concerns

For any scoring questions or concerns, please contact Administration with the following details:

  • League ID
  • Team Name
  • Detailed description of the issue

Winning the Game

The goal is to have your team accumulate more fantasy points than all of the other teams in your league. There are no benches, so all players that are alive in the post-season can accumulate points. Points are tallied game by game and round by round; the team with the highest total at the end of the post-season wins the championship. In the very unlikely event that a league should end in a tie, each manager will get a share of the title.


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